Monetising Social in Gaming
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| 09:00 | Chairman’s opening remarks | |
LEVERAGING SOCIAL MEDIA AND SOCIAL GAMING IN YOUR BUSINESS | |
| 09:05 | Opening panel discussion: What is driving social media and games integration?
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Are your customers demanding a social experience?
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What’s the best approach to adding a social dynamic: acquire or build?
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How agile and responsive do you need to be?
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Is there a profile for a typical consumer?
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How and where do you offer ‘play for fun’ and ‘play for real money’ options?
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What can we learn from Zynga and Facebook?
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What’s the role of Google+ ?
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How is social gaming valued?
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| 09:40 | Social gaming – the panacea to proposed new regulations?
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Will social games prove beneficial when new EU regulations come in? What role will they play if USA adopts similar regulations?
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What are the key considerations in operating a virtual currency and conducting virtual goods sales?
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What do financial, gaming and tax regulatory bodies have to say globally about virtual goods sales?
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What is the legal threshold for a “skill” game as compared to a “game of chance”?
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| 10:00 | Panel discussion: Implementing a social media strategy
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How do you plan for and execute a social media strategy?
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What’s the direct impact of Facebook’s new policy on your business?
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How will other social networks react and what’s the opportunity?
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What are the rules of engagement and the split of revenues with platform partners?
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What’s the value of mobile?
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How do social networks build their communities and increase loyalty?
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| 10:40 | Coffee and refreshment break | |
UNDERSTANDING AND ENGAGING WITH PLAYERS | |
| 11:00 | Workshop panel: Monetising players through Facebook, Google & Apps
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What are the key monetization funnels?
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Head-to-head wagering for Facebook games – how do social gamers challenge friends, wager & win virtual currency?
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What’s the secret of Zynga, Playfish and others’ success?
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What makes social media engaging?
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Is there a specific social player type?
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What’s the difference between whales and fans and how do they relate to high-rollers and loyal players?
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What is CRM for a social media audience?
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How do apps drive engagement?
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| 11:40 | Case study: Social Proof – A trackable ecosystem for building a business case for social media gaming
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Understanding consumer conversations and spend behaviours online
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How is success measured: engagement, ROI, brand recognition?
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What is the Zero Moment of Truth and how can it be used to drive revenues?
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The importance of reviews and crowd-sourcing
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Understanding the net generation - how do you engage them?
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Using tracking for player insight and personal offers
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| 12:00 | Panel discussion: Social media in the online and mobile product roadmap
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Which games are appropriate to a social strategy and why?
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How does using social influence change online gambling?
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What is the difference between free-to-play games and gaming?
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Where is the balance between a community and a games portfolio approach?
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Social in loyalty and rewards programmes?
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Extending social beyond online – how can smart TV and mobile devices deliver more customers?
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| 12:45 | Networking lunch break | |
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| 14:00 | Case study: Social networks as a player acquisition and retention tool
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How are proven marketing strategies evolving to include social networks and gaming?
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How are you incorporating Facebook, Twitter and Google + ?
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How do you market to your existing customers with a social strategy?
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How do you build new channels to market?
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How important are celebrities in viral campaigns?
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| 14:45 | Panel discussion: Social games and TV formats in gaming
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How to leverage established entertainment franchises like Million Pound Drop and Bejewelled for a gambling audience?
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What differences in design and engagement are needed for a new audience?
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How do you leverage social media, mobile and content partners?
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What is the split of revenues and terms of business?
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What are the revenue projections and on what basis?
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| 15:30 | Coffee and refreshment break | |
PAYMENTS, REVENUES AND PLAYERS’ REWARDS | |
| 16:00 | Panel discussion: Harnessing virtual currency, virtual Goods and advertising
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Why consider non-cash play & reward options?
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What are the projected revenues of virtual currencies and virtual goods?
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How can I legally up-sell a player from virtual currencies to real-money play?
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What payment solutions help me maximise my revenues seamlessly from a number of channels? Can Google eWallets help?
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What revenues to expect from an advertising revenue stream?
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| 16:40 | Incorporate social and mobile to create the ultimate modern gaming experience Panel discussion joint with Mobile Gaming Conference
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What are the key elements to make a mobile game social? Geolocation, social networks, QR codes
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Is it actually possible currently to work alongside Facebook or to incorporate twitter successfully?
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Analyse the launch of Google+ : could this be a way of utilising social networks openly?
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Use your current networks and community to enhance the experience – you don't have to build from scratch
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Create a seamless multiplatform gaming experience
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Integration with real world gamification
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| 17:20 | Closing remarks from the Chairman and end of conference | |
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