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Monetising Social in Gaming

Time Session
08:00
Registration opens
09:00
Chairman’s opening remarks
LEVERAGING SOCIAL MEDIA AND SOCIAL GAMING IN YOUR BUSINESS
09:05
Opening panel discussion: What is driving social media and games integration?
  • Are your customers demanding a social experience?
  • What’s the best approach to adding a social dynamic: acquire or build?
  • How agile and responsive do you need to be?
  • Is there a profile for a typical consumer?
  • How and where do you offer ‘play for fun’ and ‘play for real money’ options?
  • What can we learn from Zynga and Facebook?
  • What’s the role of Google+ ?
  • How is social gaming valued?
09:40
Social gaming – the panacea to proposed new regulations?
  • Will social games prove beneficial when new EU regulations come in? What role will they play if USA adopts similar regulations?
  • What are the key considerations in operating a virtual currency and conducting virtual goods sales?
  • What do financial, gaming and tax regulatory bodies have to say globally about virtual goods sales?
  • What is the legal threshold for a “skill” game as compared to a “game of chance”?

 

10:00
Panel discussion: Implementing a social media strategy
  • How do you plan for and execute a social media strategy?
  • What’s the direct impact of Facebook’s new policy on your business?
  • How will other social networks react and what’s the opportunity?
  • What are the rules of engagement and the split of revenues with platform partners?
  • What’s the value of mobile?
  • How do social networks build their communities and increase loyalty?

 

10:40
Coffee and refreshment break
UNDERSTANDING AND ENGAGING WITH PLAYERS
11:00
Workshop panel: Monetising players through Facebook, Google & Apps
  • What are the key monetization funnels?
  • Head-to-head wagering for Facebook games – how do social gamers challenge friends, wager & win virtual currency?
  • What’s the secret of Zynga, Playfish and others’ success?
  • What makes social media engaging?
  • Is there a specific social player type?
  • What’s the difference between whales and fans and how do they relate to high-rollers and loyal players?
  • What is CRM for a social media audience?
  • How do apps drive engagement?
11:40
Case study: Social Proof – A trackable ecosystem for building a business case for social media gaming
  • Understanding consumer conversations and spend behaviours online
  • How is success measured: engagement, ROI, brand recognition?
  • What is the Zero Moment of Truth and how can it be used to drive revenues?
  • The importance of reviews and crowd-sourcing
  • Understanding the net generation - how do you engage them?
  • Using tracking for player insight and personal offers
12:00
Panel discussion: Social media in the online and mobile product roadmap
  • Which games are appropriate to a social strategy and why?
  • How does using social influence change online gambling?
  • What is the difference between free-to-play games and gaming?
  • Where is the balance between a community and a games portfolio approach?
  • Social in loyalty and rewards programmes?
  • Extending social beyond online – how can smart TV and mobile devices deliver more customers?

 

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12:45
Networking lunch break
MARKETING AND LOYALTY
14:00
Case study: Social networks as a player acquisition and retention tool
  • How are proven marketing strategies evolving to include social networks and gaming?
  • How are you incorporating Facebook, Twitter and Google + ?
  • How do you market to your existing customers with a social strategy?
  • How do you build new channels to market?
  • How important are celebrities in viral campaigns?
14:45
Panel discussion: Social games and TV formats in gaming
  • How to leverage established entertainment franchises like Million Pound Drop and Bejewelled for a gambling audience?
  • What differences in design and engagement are needed for a new audience?
  • How do you leverage social media, mobile and content partners?
  • What is the split of revenues and terms of business?
  • What are the revenue projections and on what basis?
15:30
Coffee and refreshment break
PAYMENTS, REVENUES AND PLAYERS’ REWARDS
16:00
Panel discussion: Harnessing virtual currency, virtual Goods and advertising
  • Why consider non-cash play & reward options?
  • What are the projected revenues of virtual currencies and virtual goods?
  • How can I legally up-sell a player from virtual currencies to real-money play?
  • What payment solutions help me maximise my revenues seamlessly from a number of channels? Can Google eWallets help?
  • What revenues to expect from an advertising revenue stream?
16:40
Incorporate social and mobile to create the ultimate modern gaming experience

Panel discussion joint with Mobile Gaming Conference

 

  • What are the key elements to make a mobile game social? Geolocation, social networks, QR codes
  • Is it actually possible currently to work alongside Facebook or to incorporate twitter successfully?
  • Analyse the launch of Google+ : could this be a way of utilising social networks openly?
  • Use your current networks and community to enhance the experience – you don't have to build from scratch
  • Create a seamless multiplatform gaming experience
  • Integration with real world gamification

 

17:20
Closing remarks from the Chairman and end of conference

ICE 2012 Conferences Media Partners